Valve says Steam Machines were 'a good idea' that helped make Steam Deck possible | PC Gamer - pereztheince
Valve says Steam Machines were 'a upstanding theme' that helped make Steam Deck possible
Valve has not had great hazard making ironware. The Steam Controller failed to revolutionize the controller scene despite its innovative design, the Steam Link worked well just was muscled out by a less-impressive app, and the ballyhooed Steamer Machines au fon faceplanted right on out of the logic gate. The Index finger is an awesome unit, but hasn't sparked a meaningful uptick in VR adoption since its unloose.
We aforementioned earlier this month that Steam clean Machines could be seen as a warning tale for early proponents of the Steam clean Deck, Valve's upcoming handheld gambling device. But in an interview with IGN, Valve designers Greg Coomer, Lawrence Yang, and Walter Scott Dalton took a dissimilar linear perspective, saying that the lessons conditioned from those earlier units were helpful in devising the Steam Deck attainable.
"Steam clean Deck of cards feels alike the culmination of a lot of that earlier work," Coomer aforesaid. "Steam Link has verified really valuable in establishing what it means to stream games from PCs. The Steam Control was rattling semiprecious, it taught us a whole sle about what's necessary and worth to a customer. Then totally those earlier products really tone care they've wise to this one."
One of the biggest obstacles facing Steam Machines, Dalton said, was the "chicken and nut problem" of games: Valve was trying to advertize into gaming on Linux (Steam Machines were Linux-supported), only developers were reluctant to port their games to the OS without a dire heap of users, while gamers weren't prone to lay down the switch because there weren't enough games. That's what prompted Valve to create Proton, a compatibility layer that enables Windows-based games to run on Linux. IT works very well, and it means that relying on ports is no more an issue.
That's not actually great news for Linux diehards who want ports, Eastern Samoa we saw earlier this week when a planned port of A Total War Saga: Ilion was born because there's no material invite it anymore. But IT's a major part of Valve's plan to attain mainstream success for the Steam Beautify.
"Information technology was in truth important for us to be able to talk directly to developers and say, hey, look, the Steam Deck runs your game," Yang aforementioned. "You don't stimulate to port."
"Steamer Machines was a really good idea," Coomer said. "The operative system wasn't quite an thither, the number of games you could play along the system wasn't quite there. Really, we've looked at a lot of what we've learned as boxes that we needed to check if we were ever passing to talk to customers again about that category. We didn't really want to bring this device to customers until we felt IT was ready and that whol those boxes were restrained, essentially. But definitely, doing that, I don't think we would have made as much progress along Steam clean Deck if we hadn't had that experience."
A healthy library of games does seem like a jolly most-valuable feature for a gaming twist, and Valve says that the Steam Dump has so far handled every game thrown at it, including games released this yr. Whether that translates into success where Steam Machines failed remains to be seen, and one potential stumbling block could be supply issues: Steamer Deck reservations are currently just available in the USA, UK, EU, and Canada, yet the 64GB and 512GB units aren't expected to be available until quondam "after Q2 2022," a full year from now.
Source: https://www.pcgamer.com/valve-says-steam-machines-were-a-good-idea-that-helped-make-steam-deck-possible/
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